![]() ![]() ![]() For the remainder of this tutorial I will refer to the directory just created (MA20Blaster) as the ( modding directory or \). Seeing as we plan to make a new tank we could call it MA20Blaster. Next, navigate to /mods and create a new directory within it. These directories contain the files we need to create a new unit. Once complete you should have a directory structure like the following: Once in the gamedata directory, open the following files using Winrar:Įxtract the above files into the parent directory. Next, navigate to your / Supreme Commander Install Directory/gamedata directory This allows the player to include this additional unit to the game without effecting core game files which we don't ever want to do. The mod directory we will create will contain a smiliar directory structure (within gamedata) as the full supreme commander game, but will only include our unit. What we are essentially going to do as this tutorial progresses is create a copy of an existing unit, modify it, and then create a new mod which this unit is a part of. All the files and directories we will need to work with to create a new unit will be placed inside this parent directory (for the remainder of the tutorial I will refer to the "SupCom Mods" directory as the parent directory or /). For example, create a directory on your desktop and call it something like "SupCom Mods". To begin, lets start by creating a modification folder on your local machine. Furthermore, mods allow many different players to quickly include and share changes to the game (such as new units) very quickly. Mods provide the gamer with greater flexibility as they can be enabled/disabled before any match. Mods allow the developer to create new unit files and include them into the game easily rather than modifing existing core game files. One of the best (and most straightforward) ways to successfully create and add new units to Supreme Commander is by creating a modification (mod). Notepad (or text editor of your choice) (to open the. ![]() A utility to open SCD files (SCD files are zip files with a different extension, so any utility to handle zip files will work).There are only a couple of tools required to make new units (models and such nonwithstanding): ![]()
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